WASD / click move · Hold Shift to run · C toggle run Arrow keys / right-drag camera · Space jump · F strike · X timed guard · Z sweeping strike · Tab target · E interact
11 SHORES + THE SUNKEN BOUGHBeta playtest · keyboard & mouse · up to 8 wanderers
☾ MOONFELL
W•N•E
YOU HAVE REACHED
↵
A WANDERER’S JOURNAL
The Morning That Forgot
Forgotten memories
Roads remembered
Dungeon mastery
Your adventures
The Sea of Sleep
White diamond: bearing only. Follow paths and use trains, ferries or rowboats across the sea.
Gold: you · Blue: companions · Dotted line: railway · ◈ caves · ⚓ rowboat landings · ⬮ herbs · ◆ ore · ▬ timber · ◖ fishing · ❋ hunter trails · ring colour: tier 2 blue, 3 violet, 4 silver, 5 gold · faded: spent or beyond your skill · ⚔ fight camps · ▼ dungeons · Lv: foe levels, tinted red when beyond you
Around the Last Hearth
Alden waits beside the fire. Old Fenwick sits just east of it; his pipe clears the dream haze.
Thimble’s cart is west of the fire. The forge and crafter’s bench are south. Rest at the fire to heal, then choose Cooking or Alchemy. Meals restore health and stamina; mana draughts restore magic. Press H for a meal or T for mana. Auto selects a suitable strength; pin supplies and choose arrows in J → Satchel. Food, tonics and draughts share a four-second recovery.
Rowboats wait on all eleven shores. Pick “Nearest boat landing” above and follow the shore stones to a timber stage. Press E to launch; steer with WASD, Q to surge, and E near a landing to step ashore. Each wanderer can take a boat.
Follow the paths north for the watchfires. The railway halt is beyond Moonfall Keep.
Skills
Choose a skill for training & unlocks.
Your satchel
Travelling together
Join the same world name to share watchfires and enemies. Your watchfire credit, story, memories, satchel and final dawn belong to you. Type /invite followed by a friend’s name, then /accept to share dungeon puzzles and progress. Empty dungeons stay open for 20 minutes.
Sound
Scenery
Grass, clutter, mist and fireflies. Lower it if the dream stutters.
Camera & look
The camera swings behind you as you travel; walls and ceilings between you and it fade away.
Comfort
Adjust the effects while keeping the story intact.
Controls
WASD / click — move Shift — run · C — toggle run Space — jump · Q — dodge F — strike · 1·2·3 — sword, bow, staff G — mend · R — tonic · H — meal · T — mana X — timed guard · Z — sweeping strike L — listen with your lantern (once found) E — act · J — this book B — companion · Enter — chat Arrows / right-drag — camera · Scroll — zoom V — cinematic view F3 — performance overlay
Beta testing
Copy these details and add what went wrong. Nothing is sent automatically.
▲▼ choose ↵ select QE turn page J close
Who wakes here?
▲▼ choose ◀▶ change ↵ confirm
LEDGERFALL · 0 moonpennies
The Weeping Exchange
Your offers
Collection box
Your satchel
Click to deposit all · shift-click for one
Your drawer
Click to withdraw all · shift-click for one
Coin
A VOICE IN THE WOOD
MOONPENNIES · 0
Shop
Upgrades & repairs
For sale
They will buy
☀
THE UNDERTOW’S HEART
Morning remembers.
You ring the bell and answer to your name. In the amber roots, the sleeper opens their eyes. You remember Ellis laughing at a ruined supper. You can remember the morning of the fog, too. It no longer has to be the only morning. A pale edge of sky meets the sea. The boat will not return. There are still people you want to see. This sea holds other dreams. Your dawn leaves their shores standing, and their troubles their own. The Undertow still stirs in its old rifts. When you are ready, take the road back to your friends.
☼
THE HOLLOW BELL
The wood remembers.
Three lights returned. One promise kept. For a moment, the night feels less alone. But morning has not come. Return to Keeper Alden at the Last Hearth.
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